MiRiS

where games bloom from shared gardens

Our Garden

Game

Luminara

A puzzle-adventure about light propagation through crystal gardens.

v2.1 | 2025
Game

Rootbound

Grow underground networks to sustain a floating island ecosystem.

v1.0 | 2024
Game

Petalstorm

A bullet-hell where projectiles are flower petals carried by seasonal winds.

v3.2 | 2026
Member

Sora

Code architect and systems thinker. Builds the roots that hold everything together.

Philosophy

Cultivate, Don't Ship

We nurture our games like gardens. They grow at their own pace.

Member

Ren

Visual storyteller. Paints worlds from the colors of half-remembered dreams.

Game

Mycelium

Cooperative strategy where players connect as an underground fungal network.

v1.3 | 2025
Member

Kai

Sound designer. Captures the music inside rain, rust, and growing things.

Philosophy

Play is Pollination

Every player who touches our games carries a seed to somewhere new.

Our Growth

2019

The First Seed

Three friends in a cramped apartment, one shared laptop, and a dream about making games that feel like gardens.

2020

Taking Root

First game jam entry. We discovered that collaboration is mycelium connecting separate trees into one forest.

2022

First Bloom

Rootbound released. Five members now. The garden was growing beyond what we had imagined.

2024

Full Canopy

Three games released, seven members, and a philosophy refined: cultivate, don't ship.

2026

Scattering Seeds

Petalstorm launches. New members join. The garden gates are open to all who wish to grow.