where games bloom from shared gardens
A puzzle-adventure about light propagation through crystal gardens.
Grow underground networks to sustain a floating island ecosystem.
A bullet-hell where projectiles are flower petals carried by seasonal winds.
Code architect and systems thinker. Builds the roots that hold everything together.
We nurture our games like gardens. They grow at their own pace.
Visual storyteller. Paints worlds from the colors of half-remembered dreams.
Cooperative strategy where players connect as an underground fungal network.
Sound designer. Captures the music inside rain, rust, and growing things.
Every player who touches our games carries a seed to somewhere new.
Three friends in a cramped apartment, one shared laptop, and a dream about making games that feel like gardens.
First game jam entry. We discovered that collaboration is mycelium connecting separate trees into one forest.
Rootbound released. Five members now. The garden was growing beyond what we had imagined.
Three games released, seven members, and a philosophy refined: cultivate, don't ship.
Petalstorm launches. New members join. The garden gates are open to all who wish to grow.