a daily sketchbook of making
terrain generation — first pass of the hill algorithm. the curves feel too smooth still, need to add noise at the micro level.
rewrote the particle system. each spark now carries a tiny memory of where it was born.
09:14found the right shade of twilight — it's not blue, it's the space between blue and the memory of warmth.
13:42playtested with fresh eyes. the jump arc feels like breathing out. that's what we wanted.
17:08today's palette, pulled from a screenshot of late afternoon light hitting the prototype.
coffee, then code review. deleted more than we wrote. it felt right.
pixel art session — the protagonist's idle animation. three frames. she sways like a reed.
sound design. recorded rain on the studio window. layered it under the menu theme.