AUTHORITY
§ I
Regulatory Frameworks
We operate within — and contribute to — the international scaffolding of treaties, directives, and national statutes that govern the distribution of interactive works. From the Berne Convention through the TRIPS Agreement to the contemporary directives on digital single markets, our counsel traces each instrument with the care of a close reader.
For each title we register, we prepare a concise jurisdictional map: the territories in which the licence is enforceable, the formalities that attach, and the duration of each grant. The map is revised annually, and when the law shifts beneath it, the map shifts with it.
REGISTERED
§ II
Intellectual Property
A game is a layered object. Its source, its score, its likenesses, its interfaces, its world — each is a separable work with its own provenance and its own life in law. Our registration process treats a title as a small library rather than a single volume, catalogued across copyright, trademark, and design right.
Derivative works, translations, adaptations, and player-authored modifications are handled by the same hand. We keep the threads in order so that a studio can look, years later, and know exactly who contributed what, and under which terms.
CERTIFIED
§ III
Compliance Standards
We hold our work to the standards published by recognised industry bodies and, where those are silent, to the older standards of scholarly editing: completeness, accuracy, transparency of sources. Every agreement we countersign is indexed, dated, and stored against its revisions.
Audits are not events at gamelicensor.pro; they are a condition. The archive is open to any rights-holder whose work it contains, at any hour, without appointment or explanation.
LICENSE
§ IV
Industry Partnerships
Our correspondents sit in the offices of national copyright registries, the standing committees of international industry federations, and the quiet studies of independent scholars of games law. The network is not advertised. It is simply present, like a reading room's card catalogue, available to the work when the work requires it.
Partnership, at gamelicensor.pro, is a matter of mutual stewardship. We lend our archive to those who need it, and accept theirs in return — the way libraries have always traded fascicles, quietly, without fanfare.
ARCHIVE
Every registration at gamelicensor.pro enters a standing archive — a catalogued, perpetually maintained record of a work's legal life. The archive outlives any given studio, publisher, or platform. Long after a title has passed out of circulation, its licence continues to reside here, legible, verifiable, quietly on hand.
This is the deepest reason we do the work: so that the authors of games, whose craft is so often treated as ephemeral, may have the same durable record that is granted to the authors of books, of music, of film.