A concurrent event simulation engine
that orchestrates hundreds of simultaneous processes
resolving in real time, from chaos into order,
with the stillness of a single flame.
Events are registered as discrete units of computation, each carrying its own state and resolution logic.
The scheduler maps dependencies between events, constructing a directed graph of causal relationships.
Independent branches execute simultaneously, their results converging at synchronization barriers.
Conflict resolution operates through deterministic arbitration — no race conditions, no ambiguity.
The final state emerges: hundreds of threads, woven into a single coherent outcome.
concurrent event resolution architecture — v3.2
where every thread converges