completengine

A concurrent event simulation engine

that orchestrates hundreds of simultaneous processes

resolving in real time, from chaos into order,

with the stillness of a single flame.

Events are registered as discrete units of computation, each carrying its own state and resolution logic.

The scheduler maps dependencies between events, constructing a directed graph of causal relationships.

Independent branches execute simultaneously, their results converging at synchronization barriers.

Conflict resolution operates through deterministic arbitration — no race conditions, no ambiguity.

The final state emerges: hundreds of threads, woven into a single coherent outcome.

concurrent event resolution architecture — v3.2

where every thread converges