Relive the same 60 seconds. Each run reveals new paths through the temporal maze. Your actions in loop 7 echo into loop 23. The paradoxes are features, not bugs.
LOOP ∞Two players. One timeline. Rewind your opponent's last move while protecting your own. The first player to create an unresolvable paradox loses. Or wins. Time is confusing.
2P BATTLERacing through centuries. Draft behind a chariot in Rome, slingshot past a Model T in 1908, and hit hyperspeed through a wormhole to cross the finish line in 3047.
SPEED RUNThe first chrono-game was a single blinking pixel that moved backward through a 4-frame animation.
The game that broke time. Players reported their save files aging backward. It was a feature.
Stole 47 minutes from every player who booted it up. Those minutes were never found.
Competitive temporal sabotage. Still banned in 4 parallel timelines.
You are here. Or were. Or will be. Time is a flat circle painted on a concrete wall.