CHLOE ENGINE
PIXEL-PRECISION RUNTIME v3.0
ENGINE MODULES
PHYSICS
Rigid body dynamics, collision detection, and constraint solving at 120Hz tick rate.
RENDERING
Hybrid pixel-art and PBR pipeline with real-time chrome reflections and volumetric neon.
AUDIO
Spatial audio engine with 3D sound propagation, reverb modeling, and chiptune synthesis.
NETWORKING
Deterministic netcode with rollback, relay servers, and sub-16ms latency targeting.
SCHEDULER
Work-stealing task scheduler with fiber support and priority-based execution queues.
3D PIPELINE
Scene graph with ECS architecture, LOD management, and pixel-perfect sprite rendering.
DOCUMENTATION
// Initialize the Chloe Engine
const engine = new ChloeEngine({
renderer: 'vulkan',
pixelScale: 2,
chromeReflections: true,
targetFPS: 120
});
await engine.initialize();
engine.run();
// Create and load a scene
const scene = engine.createScene('main');
scene.addEntity({
sprite: 'player.px',
position: [160, 120],
physics: { mass: 1.0 },
collider: 'box'
});
scene.start();
// Spatial audio setup
const audio = engine.getModule('audio');
audio.loadBank('sfx/chiptune.bank');
audio.play('laser_fire', {
position: [50, 0, -10],
volume: 0.8,
spatial: true
});
ARCHITECTURE
Layered Runtime
Chloe Engine uses a layered architecture with strict dependency rules. Higher layers depend on lower layers, never the reverse. The ECS sits at the core, managing all game entities through a data-oriented design.