Lantern & Loam
A turnip farmer inherits a haunted greenhouse. Grow strange crops, befriend the ghost of the previous owner, and slowly figure out what really happened in the rainy summer of '83.
> play the demoA scrappy circle of game-makers building tiny worlds in the small hours.
MiRiS is not a studio, not a brand, not a startup. It's a circle. Six (sometimes nine) friends who started swapping ROM hacks in a college dorm and never stopped. We make games as a love letter to the medium -- pixel-art adventures, weird little visual novels, jam prototypes that grow wings, tools we wish existed.
Every project starts with the same question: "would 14-year-old us think this is cool?" If the answer is yes, we ship it. If the answer is no, we tear it up and start over. There's no roadmap, no quarterly OKRs, no growth funnel. There's only the desk, the deadline we made up, and the joy of a thing finally working.
We share everything: source files, devlogs, the bad first drafts. The website you're on is itself a workshop -- pick things up, drag them around, see what happens. Nothing breaks. Even the bugs are art.
hover the stack to fan it out -- click a card to flip it
A turnip farmer inherits a haunted greenhouse. Grow strange crops, befriend the ghost of the previous owner, and slowly figure out what really happened in the rainy summer of '83.
> play the demoA pixel wolf races through neon-soaked rooftops collecting lost cassette tapes. Hand-animated by Yuna over six months of jam sessions and reheated coffee.
> watch the devlogA 32-page solo journaling RPG about a cartographer charting an island that won't sit still. Hand-stamped, hand-stapled, only 80 copies in the world.
> read a sampleA teeny dialogue-tree authoring tool we built for our own jams and then accidentally maintained for three years. MIT-licensed, surprisingly stable, totally free.
> grab the sourceA first-person walk through ten rooms made of memory. No fail state, no win state, just a tape recorder, a window, and the long way home.
> wishlist on storegrab the sticky notes and toss them around -- they remember where you put them
jam #41 starts
fri at 11pm,
theme: "empty pockets"
idea: a fishing
game where the
fish ask you
questions
!! remember to
buy more india
ink for the zine
discord meet:
sundays 8pm KST
everyone bring
one weird thing
"the bug IS
the feature"
-- ren, 3am
Lantern & Loam, dawn build
first sprite of the wolf, 2024
zine layout, page 4
Got the ghost's pathfinding to stop walking into the rake again. Turns out the issue wasn't the navmesh -- it was that we'd named the rake "rake_FINAL_v3_ACTUAL" and the parser kept picking the wrong one. Renamed everything. Took an hour. Fixed forty bugs.
Also: the new dialogue system can finally branch on whether the turnip is sentient yet. We did not plan to need that branch. We needed it. The game wanted it.