CLICK TO SKIP
ZONE 01 — THE LOBBY
DESK
ARCADE
SHELF
POSTER
PLANT
CLICK OBJECTS TO INSPECT
ZONE 02 — THE FORK

CHRONOBREAK

NARRATIVE RPG • 2025

A time-loop RPG where every reset erases someone from existence. You can save the world, but never everyone in it. Players must choose which timelines — and which people — are worth preserving.

A CHOOSE THIS PATH

VOIDPACT

STRATEGY • 2025

A political strategy game where alliances require sacrifice. Every treaty costs a city. Every peace costs a principle. Build an empire on compromises you can live with — if you can.

B CHOOSE THIS PATH
ZONE 03 — THE ARCHIVE

SPLIT SIGNAL

PUZZLE • 2023

A co-op puzzle game where each player sees a different version of the same room. Communication is your only tool, but the game lies to one of you.

DEBT RUNNER

ROGUELIKE • 2022

A roguelike where death isn't the penalty — debt is. Each run borrows from future runs. Die too often and the game becomes unwinnable. Or does it?

OATH ENGINE

VISUAL NOVEL • 2021

A visual novel where every promise you make is binding. Break an oath and the narrative fractures. Keep them all and discover some promises are contradictory.

GRAY VERDICT

ADVENTURE • 2020

A courtroom adventure where you defend the guilty and prosecute the innocent. Justice is a spectrum, and the truth is whatever the jury believes.

PAWN SACRIFICE

TACTICS • 2019

A tactics game where your units have families. Every sacrifice has a funeral cutscene. Victory is always Pyrrhic.

LAST SAVE

HORROR • 2018

A horror game that corrupts your save file. The deeper you go, the more your progress degrades. The true ending requires starting over — from scratch.

ZONE 04 — THE MANIFESTO
manifesto.exe — DILEMMA STUDIO
> WE MAKE GAMES ABOUT IMPOSSIBLE CHOICES.
> Not because we enjoy cruelty — because we believe the hardest decisions reveal the most about who we are. Every game we ship is a mirror disguised as entertainment.
> We reject the false binary of good endings and bad endings. Our games have your endings — the ones you earned through the choices you couldn't take back.
> We believe player agency means player responsibility. If you wield the sword, you bury the dead. If you sign the treaty, you live with the terms.
> Our design philosophy: no right answers, only real consequences. The goal isn't to win. The goal is to decide what winning means to you.
> THE DILEMMA IS THE GAME.
> _
ZONE 05 — THE CREDITS

KAI VOSS

CREATIVE DIRECTOR
VISION
MERCY
CHAOS

REN OKADA

LEAD DESIGNER
LOGIC
EMPATHY
DOUBT

SABLE THRESH

NARRATIVE LEAD
PROSE
GUILT
RESOLVE

JIN MORALES

TECH DIRECTOR
CODE
SLEEP
COFFEE

LUX FERRARO

PIXEL ARTIST
CRAFT
PATIENCE
PIXELS