60.0 fps frame: 0
00:00.000

LIGHTING PIPELINE

Real-time dynamic lighting with physically-based illumination. Three-point light system with full spectral mixing, volumetric scattering, and ray-marched soft shadows. Every surface reacts. Every photon counts.

light_sources: 3 | shadow_quality: ultra | gi_bounces: 4

PARTICLE SYSTEMS

emit_rate: 2400/s | life: 1.2s | gravity: -0.3
emit_rate: 6000/s | life: 0.8s | angle: 15deg
emit_rate: 120/s | life: 2.4s | radius: 200px

SHADER PIPELINE

UNLIT / FLAT SHADED
PBR / FULL MATERIAL
shader_model: PBR_metallic | textures: 4 | normal_map: enabled

OUTPUT BUFFER

RENDER SPECS

  • ResolutionNative 4K
  • Color DepthHDR10+
  • FramerateUnlocked
  • APIVulkan / Metal / DX12

PLATFORMS

  • DesktopWin / Mac / Linux
  • ConsolePS5 / Xbox Series
  • MobileiOS / Android
  • WebWebGPU

READY

The frame is complete. The engine awaits your command.

Initialize