CHLOEENGINE
00:00.000
PASS 1
LIGHTING PIPELINE
Real-time dynamic lighting with physically-based illumination. Three-point light system with full spectral mixing, volumetric scattering, and ray-marched soft shadows. Every surface reacts. Every photon counts.
light_sources: 3 | shadow_quality: ultra | gi_bounces: 4
PARTICLE SYSTEMS
emit_rate: 2400/s | life: 1.2s | gravity: -0.3
emit_rate: 6000/s | life: 0.8s | angle: 15deg
emit_rate: 120/s | life: 2.4s | radius: 200px
SHADER PIPELINE
shader_model: PBR_metallic | textures: 4 | normal_map: enabled
PASS 4
OUTPUT BUFFER
RENDER SPECS
- ResolutionNative 4K
- Color DepthHDR10+
- FramerateUnlocked
- APIVulkan / Metal / DX12
PLATFORMS
- DesktopWin / Mac / Linux
- ConsolePS5 / Xbox Series
- MobileiOS / Android
- WebWebGPU