Game-Making Circle — Technical Showcase
Custom ECS architecture powering real-time simulations with deterministic frame stepping and parallel system scheduling.
WebGPU-powered deferred rendering with PBR materials, screen-space reflections, and dynamic global illumination.
Rollback-based netcode with client-side prediction, server reconciliation, and adaptive jitter buffering.
3D positional audio with HRTF-based binaural rendering, dynamic reverb zones, and procedural sound generation.
Continuous collision detection with GJK/EPA algorithms, constraint solvers, and soft-body dynamics for cloth simulation.
Incremental asset compilation with dependency tracking, hot-reloading, and streaming LOD for seamless iteration.
MiRiS approaches game technology as craft — each system built with meticulous attention to architectural elegance and performance. We believe the best game experiences emerge from deeply considered technical foundations.
Our stack is intentionally focused: Rust for systems programming, WebAssembly for universal deployment, and modern GPU APIs for rendering. This allows us to target the web without compromising on performance or capability.
MiRiS is a game-making circle — a collaborative workshop where technical exploration and creative expression meet. Every exhibit in this cabinet represents a piece of our shared journey in building interactive worlds.