MiRiS.DEV

game-making circle — development portfolio

Echoes of Aether

Echoes of Aether

A contemplative puzzle-platformer exploring memory and sound. Built with custom audio-reactive engine.

Rust WGPU WASM
Lumina Engine

Lumina Engine

Lightweight 2D rendering engine with real-time lighting system. Soft shadows and volumetric effects.

C++ OpenGL Lua
Drift Protocol

Drift Protocol

Multiplayer netcode library with rollback and prediction. Designed for fighting games and fast-paced action.

Rust WebRTC ECS
Kotonoha

Kotonoha

Visual novel engine with branching dialogue, emotion system, and dynamic character expressions.

TypeScript Canvas JSON
Tessera Tiles

Tessera Tiles

Procedural tilemap generator with wave-function collapse. Creates infinite, coherent game worlds.

Rust WASM WebGL
Sakuya Particle

Sakuya Particle

GPU-accelerated particle system with physics simulation. Cherry blossom effects, fire, rain, and more.

GLSL Compute C++

MiRiS game-making circle

crafting worlds, one pixel at a time