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XII III VI IX

A STUDIO WHERE
TIME GROWS WILD

Indie games about temporal mechanics, seasonal cycles, and the quiet joy of unhurried play. Based somewhere between a clock tower and a wildflower meadow.

CURRENT SEASON
SPRING EQUINOX 00:00:00
APHORISM DU JOUR

"A game is a clock you wind by playing."

LATEST PROJECT
TEMPORAL HARVEST

Temporal Harvest

A farming sim where crops grow across parallel timelines. Plant in spring, harvest in a Tuesday that only exists every seven years.

THE GARDEN PATH
2021 Studio founded in a clock tower
2022 First prototype: Sundial Keeper
2023 Temporal Harvest announced
2024 Early access opens
2025 Season two: Parallel Meadows
2026 Something new is growing...
CLOCK ROOM
FIELD NOTES
March 15, 2026

Discovered that if you plant chamomile during a waning crescent, the in-game bees arrive three days early. Unintended but beautiful.

March 8, 2026

Working on the temporal fork mechanic. When the timeline splits, should both paths remain playable? Leaning toward letting one become a ghost garden.

February 28, 2026

The sundial shader finally works at all latitudes. Shadows feel real now. Players won't notice, but the light knows.

February 14, 2026

Added a mechanic where you can send a letter to your past self. The mail takes one in-game season to arrive. Patience as gameplay.

February 1, 2026

The clock tower in the village square now chimes on the hour. Each chime is a different birdsong. Time measured in wrens and robins.

January 20, 2026

Prototyped the hourglass inventory system. Items age as sand falls. A fresh apple becomes cider becomes vinegar. Everything has its season.

January 5, 2026

New year, same meadow. The perennials return on schedule. There's something profoundly comforting about code that remembers where the crocuses go.

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