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A continuous flow of game design knowledge. Mechanics explained, deconstructed, and shared -- live.

LIVE NOW 2:34:17

The Physics of Platformers

Jump arcs, gravity curves, and the mathematics behind feeling airborne. Why Mario's jump feels different from Hollow Knight's.

UPCOMING Tomorrow 19:00

Procedural Generation Deep Dive

From noise functions to room templates. Building worlds that feel handcrafted but never repeat.

ARCHIVE 1:45:22

Combat Systems Roundtable

Frame data, hit-stop, and the invisible art of making combat feel impactful.

"Every game mechanic tells a story about what the designer believes is fun."

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