A continuous flow of game design knowledge. Mechanics explained, deconstructed, and shared -- live.
Jump arcs, gravity curves, and the mathematics behind feeling airborne. Why Mario's jump feels different from Hollow Knight's.
From noise functions to room templates. Building worlds that feel handcrafted but never repeat.
Frame data, hit-stop, and the invisible art of making combat feel impactful.
"Every game mechanic tells a story about what the designer believes is fun."
mechanic.stream is a live platform where game designers share their craft. Tune in. Learn. Build better games.