Input

Player actions, controls, and interaction mechanics that drive engagement.

Process

Core game loops, state management, and progression systems.

Output

Feedback systems, rewards, and player outcomes.

Narrative

Story, dialogue, and world-building that gives context to mechanics.

Audio

Sound effects, music, and acoustic atmosphere.

Visual

Aesthetic language, art style, and visual coherence.

Philosophy

Design principles and the intent behind mechanical choices.

Legacy & Recycling

How to extract, adapt, and repurpose game mechanics for new contexts. Every mechanic has infinite potential.

Tools

Frameworks and resources for deconstruction and adaptation.