Pixel Chronicles
A retro adventure game where choices reshape the world. Each decision branches the narrative into new territories. Three difficulty levels: easy, hard, and "why did you choose that?"
MiRiS is a game design collective forged in the fires of creative experimentation. Every project is a quest --- every decision a fork in the path. We frame our studio as an ongoing adventure where the boundaries between game and reality blur, where players become adventurers, and where design isn't just functional (yes, we know what a sidebar is supposed to do) --- it's playable.
This is our quest log. You're welcome here, fellow traveler. Browse the inventory on your left, read our chapters, and if you're curious about joining the party, there's a treasure chest waiting at the end.
A retro adventure game where choices reshape the world. Each decision branches the narrative into new territories. Three difficulty levels: easy, hard, and "why did you choose that?"
An audio-visual experience built around ambient soundscapes and procedural generation. The player's movements compose the music. Difficulty scales with your musical intuition.
A puzzle-exploration hybrid where the map is your enemy. The labyrinth shifts with each visit, guaranteeing no two playthroughs are the same. Casual difficulty perfect for wanderers.
Master of retro aesthetics and sprite animation. Transforms vision into vectors.
Composer of ambient worlds and dynamic scores. Every note tells a story.
Builds systems that feel alive. Debugs the impossible with patience and wit.
You've read this far, brave adventurer. The treasure awaits below. Drop us a line (a sword-sharp message, a love letter, a crazy game idea) and let's embark on the next quest together.