miris.quest

MiRiS is a game design collective forged in the fires of creative experimentation. Every project is a quest --- every decision a fork in the path. We frame our studio as an ongoing adventure where the boundaries between game and reality blur, where players become adventurers, and where design isn't just functional (yes, we know what a sidebar is supposed to do) --- it's playable.

This is our quest log. You're welcome here, fellow traveler. Browse the inventory on your left, read our chapters, and if you're curious about joining the party, there's a treasure chest waiting at the end.

Active Quests

Pixel Chronicles

A retro adventure game where choices reshape the world. Each decision branches the narrative into new territories. Three difficulty levels: easy, hard, and "why did you choose that?"

Sound Sanctuary

An audio-visual experience built around ambient soundscapes and procedural generation. The player's movements compose the music. Difficulty scales with your musical intuition.

Labyrinth Protocol

A puzzle-exploration hybrid where the map is your enemy. The labyrinth shifts with each visit, guaranteeing no two playthroughs are the same. Casual difficulty perfect for wanderers.

The Arsenal

Unity
Godot
Blender
Pixel Art
Audio
Code

Party Members

Pixel Sorcerer

Master of retro aesthetics and sprite animation. Transforms vision into vectors.

Sound Alchemist

Composer of ambient worlds and dynamic scores. Every note tells a story.

Logic Architect

Builds systems that feel alive. Debugs the impossible with patience and wit.

Quest Complete

You've read this far, brave adventurer. The treasure awaits below. Drop us a line (a sword-sharp message, a love letter, a crazy game idea) and let's embark on the next quest together.