game making circle
We are MiRiS, a collective obsessed with the intersection of indie game development, analog aesthetics, and contemplative design. Our work refuses to fit marketing categories.
Each project begins with a question. Not "what will sell" but "what must be made?" The answer emerges through iteration, experimentation, and a healthy disregard for trend cycles.
Development happens in two modes: sprints of intense creation followed by long resting periods. We believe that the space between work — the silence, the doubt, the wandering — is where the real design happens.
Marble, angles, broken systems. These are not metaphors. They are our materials.
A meditation on failure in 3D space. Engine: custom. Status: in development.
Interactive poetry. Aesthetic inspired by torn paper and crystalline structures. Duration: open-ended.
A game about systems that refuse order. Collaborative with experimental musicians. Platform: web + installation.
For inquiries, collaborations, or just to talk about marble and broken grids: